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Saturday, July 24, 2010

ZvP: Baneling bust against Forge Fast Expand

MLG Slush vs. InControl Game 1:

In this game, InControl (as Protoss) leads off with a pretty common one gate into forge fast expand.

Slush puts out a normal timed pool and extractor, but as soon as he sees the forge builds a baneling nest and starts massing banelings.

After watching the game, I think this is a great example of how Zerg can punish opponents who assume that the Z is fast expanding as well. This kind of opening is extremely common when the P player declines to put early pressure on and instead wants to keep the economies even.

If you look at the timing and the layout, there's really nothing InControl could have done to stop that without advance warning of the banelings, which he couldn't get while maintaining control of his front. This obviously works better on positions/maps with smaller rush distances as the banelings will kick in before the enemy has a large enough army. On Blistering sands this could be really tricky if the opponent walls in with gateways, but if you were really dedicated you could send in the banelings in the junction between the two gates in order to blow up both at once (with enough banelings).



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