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Sunday, June 6, 2010

Protoss 10 gate vs. Zerg

This is an extremely popular strategy against Zerg. While it has its uses against Terran as well, I'm not as experienced at that matchup so I can't comment.

Basically, the protoss builds a pylon on 9, and then a gateway on 10. They build a gateway as soon as possible (skipping probe production until they can) then chrono zealots out of the gateways to go harass the zerg.

After a few zealots (4-8, depending on the circumstances) the protoss transitions into either forge + expansion, robotics (immortal, or straight to colossus) or 4 warp gates (high aggression strategy).

There are three main reasons why this is so difficult for zerg to defend.

#1: Zealots annihilate zerglings before they have speed upgrades. It takes at least four zerglings to kill a zealot, more if it can prevent itself from being surrounded.
#2: It's much easier to build more gateways and crank out units early than it is for the zerg to get a queen out and spew larvae.
#3: Against a fast expanding zerg, the first two zealots will show up before the expansions is even done. Smart micro by the protoss can make it impossible for the zerg to safely build drones for at least a minute after the expansion is up, as they are forced to nonstop zergling spam.

Even after a zerg fights off the initial zealots, the protoss is still in a great position. If they expanded, their economy is almost as good as the zerg's. If they went robotics they have a great tech advantage, and if they went mass warp gate there's a distinct chance they could just win the game five minutes later with a huge gateway unit push.

Variations on this strategy also have only one gateway, giving you some extra minerals that allow you to expand earlier.

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