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Tuesday, June 1, 2010

My Zerg build (hydra macro)

This is my standard zerg build on all maps except incineration zone and Desert Oasis.

14 pool
16 hatch
16 queen
16 overlord
16 extractor
16 zergling
17 drone
18 drone (use the extractor trick to get this one in)

First 100 gas: zergling speed
Second 100 gas: Lair
Double evolution chamber when Lair is transforming.
Build third queen while Lair is transforming.
Hydralisk den when Lair is complete.



With your first couple zerglings, send them to scout your enemy. Try not to lose them- keeping them alive outside your enemy base serves as a valuable early warning. Use the other one to camp at a Xel'naga watchtower outside your enemy base, to provide even more warning if your first zergling dies.

Verus early aggression: Pump out lings and spine crawlers as necessary. Speedlings can handle just about any threat as long as you have the time to build them when they start attacking (this is why your early zergling pair is critical).

Versus enemy fast expand: No problem! NOBODY macros better than zerg because you can outworker anyone with hatcheries and queens.

After your Lair is up, pump hydralisks. These will beat out almost any lower tech unit very cost efficiently (marines, marauders, zealots, stalkers) and handle quite a few mid game units (hellions, banshees, mutas, immortals) as well.

Depending on your enemy unit composition you probably want to backtech to roaches and start putting them into your army at a low ratio. 1:3 Roaches:Hydralisks works well.

If they have colossi in large numbers you'll want to switch to mostly roach and zergling production with some hydras as backup while using your gas to get corruptors. If he does a great job keeping your ground army back with forcefields and keeping stalkers near the colossi, get roach tunneling claws to burrow and move through force fields.

If you have trouble ending the game but have a strong lead, finish up with brood lords.

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